using UnityEngine;
using System.Collections;
using AnimationOrTween;

public class PrintAnimation : PrintEffect
{
	public AnimationInvoker animationInvoker;
	
	override protected void initPrint ()
	{
		
	}
	
	override protected void setPrintActive (GameObject go)
	{
		animationInvoker.run(go, printDuration, Direction.Forward);
	}
	
	override protected void completePrint ()
	{
	}
}
